Unity Integration
Track Unity game engine builds with asset pipeline visibility.
Coming Soon
Unity integration is in development and will provide:
- Build phase tracking
- Asset bundle monitoring
- Shader compilation metrics
- Build report parsing
- Integration with Cloud Build
Planned Features
Build Observation
Similar to our Unreal Engine integration, you’ll be able to track:
- Build phases (importing, compiling, bundling)
- Asset processing times
- Shader variant counts
- Build sizes and compression
Integration Methods
- Webhook callbacks from build scripts
- Unity Cloud Build integration
- Jenkins pipeline support
Asset Tracking
- AssetBundle creation
- Addressables processing
- Sprite atlas generation
Current Workaround
While native Unity support is in development, you can use the generic webhook endpoints:
POST /webhooks/game_engine/cooking_started
POST /webhooks/game_engine/build_completed
POST /webhooks/game_engine/build_failed
Send events from your Unity build scripts to track build progress.
Request Early Access
Interested in Unity integration? Contact us at support@butterstack.com to join the beta program.